Evasion 2.0
A sequel to my previously made game, Evasion 2.0 will make up for everything that evasion fell short of. Some of the major updates to the new game will be better graphics+effects, sound effects, new modes, and an online high score board. Before there were only two game modes: Survival (now called Classic) and Advanced. But now many new modes have been added onto that.
Visit this project page on The Daily Click.
Visit this project page on The Daily Click.
Currently there are 5 game modes to choose from. Here's a list of them:
- Classic (1 player and 2 player): The normal mode where you have to dodge the boxes, without powerups
- Advanced (1 player): classic mode with powerups
- Survival (1 player): Instead of just black blocks falling, the blocks are different colors, and there's something at the top that tells you what type of block to collect. But if you don't get enough in a set time you lose
- Ghost (1 player and 2 player): Here, the falling blocks are invisible, but every few seconds a "radar" will move over the screen, showing invisible blocks
- Combatant (2 player): The defending player uses the keyboard to move right and left, while the other player uses the mouse to create blocks to try and get the first person out
Evasion Powerups vs. Evasion 2.0 Powerups
Here is a comparison between the new powerups and the old ones.
- Shield: If you are hit by an incoming block, you're fine, but only works once. You can get three of these.
- Laser: With one click, all blocks in your pathway are destroyed.
- Timer: Time slows, giving you longer reaction time, but be ready for the blocks to speed up again after a few seconds.
- Wall: A brick wall is formed in front of you, but after a few hits it will collapse.
- Nuke: All blocks on screen are incinerated, leaving a few seconds to choose your next action.
- Shield: If you are hit by an incoming block, you're fine, but only works once. You can get three of these.
- Laser: With one click, all blocks in your pathway are destroyed.
- Timer: Time slows, giving you longer reaction time, but be ready for the blocks to speed up again after a few seconds.
- Wall: A brick wall is formed in front of you, but after a few hits it will collapse.
- Nuke: All blocks on screen are incinerated, leaving a few seconds to choose your next action.
